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Xcom long war foundry projects
Xcom long war foundry projects










xcom long war foundry projects xcom long war foundry projects

You want to bring infantry for 3 shots a turn, Assaults for big shotgun crits, as many heat gunners as possible, double tap or mayhem snipers etc. You don't need double medic on a base defense, as the entire thing about base defense is you need to murder the fuck out of the aliens as they show up before you get mobbed. Maybe that's part of playing on impossible instead of classic but I feel like he really should have had brought more lower ranked troops during abductions, many of which were kinda one sided as the campaign went on.Īlso his squad selection and play was a little suspect. The fact that he has 100 troops but didn't have a good B team for terror missions so an A team could go kill Alien bases with a C team for abductions is a real problem. Or that his play style leads to a smaller pool of maxed ranked troops then he should have. Furthermore he put off attacking alien bases for no real good reason, which would have shattered alien research and resources. You also forgot the fact that the UFOs he ignored also probably did research, which may have improved the alien in the assault. I needed my double tap, HEAT gunner and anti-air infantry to stand a chance. the fifth time I tried it.ĭuring the first four I either couldn't take out the sectoid commander or the disk fast enough and got wiped as a result. Nope, I had to do base defense ten days later without any of my A team coming back from wounds and none of the new gear I ordered in inventory. I'd done my base assault on the 1st of the month, thinking that it would give me a month of breather to use my new resources. It took six interceptors out for over twenty days to even get the mission. When I launched a satellite over a country to assault them I had to fight off three hunter UFO's targeting that satellite in the three to five days before I got the mission. I decided, for some reason that I no longer understand, to play on Dynamic War with 1:1 time scaling. How Base Defense works right now is incredibly bad and if I got a second one in my current campaign I would be very tempted to just use the killaliens command until it finished.












Xcom long war foundry projects