Note that while the auto-hover status can be toggled on an AI crewed or even an empty vehicle, it will only affect a vehicle controlled by a human pilot. Where unit is any unit, and artillery is the artillery weapon Unit has to be in gunner position or display will immediately close. Opens up Artillery Computer display just like the one in action menu for a mortar. Swap player bag with parachute: player action If several backpacks of the same class name exist in the container, the oldest will be added first. "backpackName" is the classname (string) of the backpack to be picked up.īags can be picked up at any distance. Where targetUnit is the person to recieve a backpack (the action animation will be performed), sourceUnit is either another unit/vehicle or weaponholder containing the backpack. Unit action Ĭauses a unit to take backpack from another unit/vehicle or weaponholder. Player action ĭeactivates the vehicle's active sensor (radar). The number of required parameters depends on the action type.Īctivates the vehicle's active sensor (radar).
Various data types, dependant on the action used.
Name of the action, found in the CfgActions class. Can be any occupied vehicle or person that is not in a vehicle or also a Game Logic.